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Liches are one of the playable races in Art of Conquest.

Lich[ | ]

Lich units fill essential roles that allow them to overwhelm their enemies and protect their HQ. If you enjoy thwarting your foes and having an army that you rarely need to build, due to Mummies being able to bring in free troops, then this is the race for you.

Troops[ | ]

Melee units[ | ]

Lich's melee units consist of Marauders, Ravagers, and Stalkers. Undead units that specialize on overwhelming the enemy by sheer weight of bodies. Besides that, they are the cheapest unit to create, not to mention the ability of Lich armies to raise them from dead unit's corpses. This together allows Lich to have a front line of cannon fodder that will not present a great loss were they destroyed.

Range units[ | ]

Lich's range units consist of Acolytes, Occultists, and Warlocks. They have very high damage output but have very short ranged compared to other ranged units such as the archer, unless on the garrison wall, where they have (as any unit on the wall) unlimited range. Their high damage and the fact that they are easy to replace (they share most of the lich's melee units properties on the subject) means they are a good choice to attack walls, specially if their Undead trait is taken into consideration (Undead units excel at plundering resources when attacking city walls).

Advanced units[ | ]

Lich'core strength units consist of Sandstingers ,BloodClaws , and Dunelords .They are the frontline unit of the Lich race, many will argue they are the best frontline unit out of all the races due to the fact that they are magical creatures and thus can be healed by Vega’s sun god ability while having a passive 50% magic damage reduction which means they won’t be easily broken by hero abilities which is how most frontlines are broken.But careful for enemy range unit of race dwarf,Human and Rakan

Research for scorpions is unlocked at academy level 2

  • Tier 1: Fitness Training – Flat health increase, leads to Silver Scorpions
  • Tier 2: Combat Training – Flat damage increase, leads to Vampiric Claws, which gives scorpions 10% lifesteal (they heal for 10% of the damage they deal)
  • Tier 3: Advanced Survival Training – Reduces damage scorpions take by x%, leads to Fast Reflexes, which increases the dodge chance of scorpions by 10%
  • Tier 4: Basic Fitness Training – Increase the health by x%, leads to Gold Scorpions.
  • Tier 5: Convalescence – reduces the healing time by x%, leads to Garrison Recovery, which reduces the healing time of garrison scorpions by 40%
  • Tier 6: Advanced Fitness Training – Increase the health of by x% leads to Enhanced Regeneration, which increases the healing of the Gold Scorpion ability by 50%
  • Tier 7: Garrison Training – Increase the health and damage while on garrison duty by x% leads to Field Training: desert, which increases the health and damage while battling in deserts by 20%
  • Tier 8: Training Discipline – reduces the cost to produce by x% leads to Brutal Efficiency which reduces the rare resource cost to produce by 20%
  • Tier 9: Elite Combat Training – increases the damage by x%, leads to weapon mastery, which increases damage by another 20%
  • Tier 10: Advanced Convalescence – Reduces the healing time by x% leads to garrison recovery II, which reduces the healing time by another 60%
  • Tier 11: Elite Survival Training – reduces damage taken by x% leads to Lightning Reflexes, which increase dodge chance by 20%
  • Tier 12: Elite Fitness Training – Increase the health by x% leads to Regroup, which increases the legion size by 1, to total 8 in a legion.

Specialty units[ | ]

Lich's specialty units consist of Mummies, Conjurers, and Necrolytes. They are another ranged unit of the Lich race but they fill the support role like priests for humans. Where these units will animate corpses into skeleton warriors during battle. As of a recent patch they only animate skeleton corpses, so you will need to bring your own Marauders to be animated or only use them against other lich players who use skeletons, which never happens. The only use for mummies now are to be used against undead themed quests where you can use them to animate the NPC units and if they survive the battle they will join your army for free. This can be very useful as you can raise entire Marauder and acolyte armies with mummies after doing enough quests.

Research for mummies unlocks at academy level 2

  • Tier 1: Fitness Training – Flat health increase, leads to Silver Mummies
  • Tier 2: Combat Training – Flat damage increase, leads to Extended Range, which increases the range of mummies by 2
  • Tier 3: Advanced Survival Training – Reduces damage taken by x%, leads to Advanced Agility Training, which increases the attack speed of mummies by 10%
  • Tier 4: Basic Fitness Training – Increase the health of Acolytes by x%, leads to Gold Mummies.
  • Tier 5: Building Expertise – reduce the production time by x%, leads to Tenacity which increases the chance of being reanimated when killed while on garrison duty by an additional 10%
  • Tier 6: Advanced Fitness Training – Increase the health of by x% leads to Mass Resurrection, which increases the radius of the Gold Mummy ability by 60%
  • Tier 7: Garrison Training – Increase the health and damage while on garrison duty by x% leads to Field Training: desert, which increases the health and damage while battling in deserts by 20%
  • Tier 8: Training Discipline – reduces the cost to produce by x% leads to Brutal Efficiency which reduces the rare resource cost to produce by 20%
  • Tier 9: Elite Combat Training – increases the damage by x%, leads to weapon mastery, which increases damage by another 20%
  • Tier 10: Building Mastery – reduce the time to produce by x%, leads to Advanced Tenacity, which increases the reanimation chance while on garrison duty by 20%
  • Tier 11: Elite Survival Training – reduces the damage taken by mummies by x% leads to Elite agility Training which increases the attack speed of mummies by 20%
  • Tier 12: Elite Fitness Training – Increase the health by x% leads to Regroup, which increases the legion size by 2, to total 10 in a legion.

Support units[ | ]

Spiders are the corner stone of the Lich army, without spiders being as powerful/borderline overpowered as they are the Lich race would not be what it is. In the current meta the Lich army is comprised of two units Scorpions and Spiders, while the Scorpions are used to tank damage and delay the enemy from getting to the spider, the spider is responsible for everything else. The spider is capable of doing almost everything. Spiders have incredibly long range where they can almost hit anywhere on the battlefield while standing on the backline, they spawn their own meatshields in the form of spider lings and have Splash attacks that apply a damage over time effect. Combined this unit has the largest kit out of any unit in the game where the only units with more abilities or traits are the “super” units which you can only have one of.They consist of spider, venomweaver and broodmother!

Spider research is unlocked at academy level 3

  • Tier 1: Fitness Training – Flat health increase, leads to Silver Spiders.
  • Tier 2: Combat Training – Flat damage increase, leads to Ultra Broodlings, which increases the attack damage of spiderlings by 30%
  • Tier 3: Advanced Agility Training – increase the attack speed by x% leads to Incubation, which increases the health of spiders by 20%
  • Tier 4: Basic Fitness Training – Increase the health of Acolytes by x%, leads to Gold Acolytes.
  • Tier 5: Convalescence – reduces the healing time by x%, leads to Garrison Recovery, which reduces the healing time of garrison scorpions by 40%
  • Tier 6: Advanced Fitness Training – Increase the health of by x% leads to Deadly Poison, which increases the damage of the spiders poison by 20%
  • Tier 7: Garrison Training – Increase the health and damage while on garrison duty by x% leads to Field Training: desert, which increases the health and damage while battling in deserts by 20%
  • Tier 8: Training Discipline – reduces the cost to produce by x% leads to Brutal Efficiency which reduces the rare resource cost to produce by 20%
  • Tier 9: Elite Combat Training – increases the damage by x%, leads to weapon mastery, which increases damage by another 20%
  • Tier 10: Advanced Convalescence – Reduces the healing time by x% leads to garrison recovery II, which reduces the healing time by another 60%
  • Tier 11: Elite Agility Training – Increase the attack speed of spiders by x% leads to Enhanced Incubation which increase the health of spiders by 30%
  • Tier 12: Elite Fitness Training – Increase the health by x% leads to Spawn, which increases the number of Spiderlings spawned each wave by 3 for a total of 8

Siege Units[ | ]

The lich catapult is the same as the Human catapult with the only difference being that the Combat Field Training: Grasslands is Desert. To save you some time reading if you already read the human research bonuses.

  • Tier 1: Fitness training? (better make our catapults run that extra mile otherwise it will get fat.) – flat bonus health increase, leads to silver catapults.
  • Tier 2:  Combat Training - Flat damage bonus, leads to wall destruction, giving silver and gold catapults even more bonus damage against walls.
  • Tier 3: Advanced Survival Training – Reduces damage catapults take by a %, leads to siege plating which reduces damage taken from ranged attacks by 10%
  • Tier 4: Basic Fitness Training – bonus +% health, leads to gold catapults.
  • Tier 5: Advanced Lethality – Increases the critical strike chance of catapults by a %, leads to advanced agility training which increases catapults attack speed by 10%
  • Tier 6: Advanced Fitness Training – Bonus +% health, leads to advanced destruction, which further increases the damage of catapults against walls.
  • Tier 7: Reduce production time of catapults by a %, leads to Desert training, which gives +20% health and damage when fighting in Deserts
  • Tier 8: Training Discipline – reduces cost of producing catapults by a %, leads to research that reduces the cost of blood diamonds to produce catapults by 20%
  • Tier 9: Elite Combat Training – increase damage by a +%, leads to “Heavy Boulders” research which increases the attack damage of catapults by another 20%.
  • Tier 10: Elite Lethality – increases critical strike chance by +%, leads to Elite Agility Training which provides catapults with +20% attack speed.
  • Tier 11: Elite Survival Training – further reduces the damage taken by a %, leads to Reinforced siege plating which reduces ranged damage taken by another 20%
  • Tier 12: Elite Fitness Training – Even more +% health, leads into Honor Bombardment, which increases the honor gained when attacking cities…..this research is useless and you can skip it.

Sphinx[ | ]

This is the Lich Super Unit it has a Fear aura just like the boss you can fight. This Aura will be helpful when breaking human castles as it will quickly break the frontline and allow you to completely crush the battle quickly.

Research[ | ]

Focus on scorpion and spider research unlock Silver Skeletons and that is all you need to do. You can also go for silver mummies to get free units from quests and overworld map battles. The first four researches for every unit are very good and are pretty cheap it would not hurt to get all of them. Once you have that much I would then suggest you focus on what you will be using for your main army.

Army Formations[ | ]

Six spiders in the backline with 4-5 scorpions in the frontline, with Gazul , besides that you cause this setup for literally everything. 8-9 heroes

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