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Disciplined warrior who oversees the training of disciples.
Elightened warrior-general of terrifying martial prowess.
Monks are the Rakan equivalent to the HumanSpearmen in that they excel at taking down anything bigger than they are, but they also have an active ability that grants them a heal over time. Couple that with their immunity to poison at Silver and Gold ranks and they become a Scoprion + Spider combo Lich player's worst nightmare.
Traits
Traits
Description
Tier
Evocation (Active)
Costs X Elixer. After drinking ale, recovers health for 15 seconds.
All
Humanoid Unit
This is a Humanoid Unit
All
Poison Immunity
Immune to poison damage.
Silver & Gold
Swipe
Deals heavy damage to Large and Massive units. Mitigates damage from Large Units by 30%.
Silver & Gold
Flying Kick
Fly through the air at enemies within a certain range, kicking for heavy damage.
Gold
Rating & Cost
Supply Cost (Each): 1
Troop Size: 24
Monk
Level
Power
Hit Points
Attack Rating
Gold
Blood Diamond
1
?
?
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?
2
?
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?
?
?
3
?
?
?
?
?
4
?
?
?
?
?
5
?
?
?
?
?
6
?
?
?
?
?
7
?
?
?
?
?
8
25
2100
1100
87
-
9
31
2600
1400
118
-
10
?
?
?
?
?
11
?
?
?
?
?
12
?
?
?
?
?
13
?
?
?
?
?
Guru
Level
Power
Hit Points
Attack Rating
Gold
Blood Diamond
1
?
?
?
?
?
2
?
?
?
?
?
3
?
?
?
?
?
4
?
?
?
?
?
5
?
?
?
?
?
6
?
?
?
?
?
7
?
?
?
?
?
8
76
4300
2400
262
17
9
95
5400
3000
354
24
10
?
?
?
?
?
11
?
?
?
?
?
12
?
?
?
?
?
13
?
?
?
?
?
Lama
Level
Power
Hit Points
Attack Rating
Gold
Blood Diamond
1
?
?
?
?
?
2
?
?
?
?
?
3
?
?
?
?
?
4
?
?
?
?
?
5
?
?
?
?
?
6
?
?
?
?
?
7
?
?
?
?
?
8
255
9300
5100
874
78
9
318
12,000
6400
1180
105
10
?
?
?
?
?
11
?
?
?
?
?
12
?
?
?
?
?
13
?
?
?
?
?
Research
Tier
Research Name
Max Level
Description
Unlocks
Description
1
Fitness Training
5
Increases the hit points of Monks, Gurus and Lamas by X points.
New Unit: Arbalester
Allows you to train Gurus at the Monastery
Swipe: Deals heavy bonus damage to Large and Massive units.
2
Combat Training
5
Increases the attack rating of Monks, Gurus and Lamas by X points.
Poison Immunity
Grants poison immunity to Gurus and Lamas.
3
Advanced Survival Training
10
Decreases damage received by Monks, Gurus and Lamas by X%.
Fast Reflexes
Increases the evade chance of Monks, Gurus and Lamas by 10%
4
Basic Fitness Training
10
Increases the hit points of Monks, Gurus and Lamas by X%
New Unit: Lama
Allows you to train Lamas at the Monastery
Flying Kick: Attacks enemies within a certain range, kicking for heavy damage.
5
Convalescence
15
Increases the speed Monks, Gurus and Lamas are healed in the hospital by X%
Garrison Recovery
Increases the speed Monks, Gurus and Lamas are healed in the Hospital by 60% when injured on garrison duty.
6
Advanced Fitness Training
15
Increases the hit points of Monks, Gurus and Lamas by X%
Deadly Flying Kick
After Lamas execute a flying kick, they take 50% reduced damage for 10 seconds.
7
Garrison Training
20
Increases the attack rating and hit points of Monks, Gurus and Lamas by X% when they are on garrison duty.
Aggressive Allies
When loaned to an ally or helping to Defend an ally, Monks, Gurus and Lamas have their attack rating and hit points increased by 30%.
8
Training Discipline
20
Reduces the basic resources needed to train Monks, Gurus and Lamas by X%
Brutal Efficiency
Reduces the rare resources needed to train Monks, Gurus and Lamas by 20%.
9
Elite Combat Training
25
Increases the attack rating of Monks, Gurus and Lamas by X%.
Weapons Research
Equips Monks, Gurus and Lamas with superior weapons, increasing their attack rating by 20%.
10
Advanced Convalescence
25
Increases the speed Monks, Gurus and Lamas are healed in the Hospital by X%
Advanced Garrison Recovery
Increases the speed Monks, Gurus and Lamas are healed in the Hospital by 90% when they are on garrison duty.
11
Elite Survival Training
30
Decreases damage received by Monks, Gurus and Lamas by X%.
Lightning Reflexes
Increases the evade chance of Monks, Gurus and Lamas by 20%
12
Elite Fitness Training
30
Increases the hit points of Monks, Gurus and Lamas by X%
Regroup
Increases the maximum group size of Monks, Gurus and Lamas by 3 (when not on garrison duty).